Twine Brainstorm

I must admit after watching Locke & Key on Netflix a couple weeks ago, I went into my brainstorm with the single idea to have the reader explore a family estate. Mansion, graveyard, library, the different paths would all be physical rooms for the reader to explore. My idea doesn’t rely on a wrong or right path, but would rather expand into different genres. Some rooms would unlock a horror ending and others a fantasy one. The goal for the reader would be to see how many endings they can find.

I’m toying with the idea of having a key hidden in one of the rooms which the reader would need to pick up in order to find a secret ending (one harder to find because it needs the reader to get to a particular room in a certain order). But with the many paths that I am coming up with I don’t know how much time I’ll have to dive into CSS.

The plot of the story itself is simply story of the reader’s mom inheriting the family estate from the reader’s grandfather. As they move in, the reader gets to pick their room (which influences the story) and decide in what order they’ll explore the others room of the house or the outside of the property. The mom is a character in some of the endings, but mostly she’s passive. I don’t plan to have any dialogue. I want to create more of an atmosphere in each room rather than base the story on dialogue or moral choices.

The Hunt for the Gay Planet

I am the love that dare not squeak its name.

The Hunt for the Gay Planet by Anna Anthropy is a response to a Star Wars video game extension that was released in 2013. The DLC allowed for same-sex romance, but only on one planet. Anthropy’s hypertext is a satire of this decision. The reader searches in the most ridiculous of manners (such a looking under rock) for the planet Lesbionica in hopes of being allowed to love as she was born to. The mechanics of the game/hypertext helped highlight the humour in the quest and plant the seed for the position it would take on queer representation.

The true criticism of the piece is made clear in the final scenes of the hypertext. On top of the ridicule quest of having to find a single planet accepting of homosexual relationships, the planet in question is not free. It is an exile confiding the LGBT community to a place out of sight where they won’t be seen. This is an obvious parallel to the question of queer representation in media.

Even though this hypertext was a response to a DLC released in 2013, I could not help but think of the Rise of Skywalker controversy about their decision to have a one-second background lesbian kiss and claim it as representation. It seems Disney and the Star Wars franchise persist in their mediocre queer representation relinquishing them to the dark corners of the galaxie.

This first draft of my broadside looks too crowded. I will remove the vertical “culture”, but keep the horizontal one since I think it is integral to my message. I might also reduce the number of verses to one per quarter in order to make them bigger and more meaningful. I like the symmetrical look, but I would rather the attention still be focused on the words. I will need to think more in-dept about my font choice in order to make the words stand out against the background.

I’m also toying with the idea of just changing my text to a simple LANGUAGE IS CULTURE because that would be the most direct way to transmit my message. However, by doing it this way I wouldn’t be using any French on the poster which is the language I would like the reader to understand is the culture of Quebec.